
function Iska_EgyptBonus(ePlayer)
	if GameInfo.Civilizations[Players[ePlayer]:GetCivilizationType()].Type ~= "CIVILIZATION_EGYPT" then return end
	local pClasses, pClassToolTips, pClassStrs, iNobles, iLandOwners, iWarriors, iLords, iMinisters, iPriests, iMerchants, iSkilledLabourers, iUrbanLabourers, iRuralLabourers = GetClassesAndToolTips(Players[ePlayer])
	Players[ePlayer]:ChangeFaith(iPriests * 2)
end
GameEvents.PlayerDoTurn.Add(Iska_EgyptBonus)

UPDATE Language_en_US SET Text = replace(Text, '[ICON_GOLDEN_AGE] Golden Age Points', '[ICON_PRESTIGE] Prestige') WHERE Text like '%[ICON_GOLDEN_AGE] Golden Age Points%';
UPDATE Language_en_US SET Text = replace(Text, 'Golden Age Points', 'Prestige') WHERE Text like '%Golden Age Points%';

UPDATE Language_en_US SET Text = replace(Text, 'Some of your units will be forced to disband!', 'Some of your Units will be forced to disband![NEWLINE][NEWLINE]If your [ICON_RESEARCH] Science falls to 0 or less, then your Civilization will enter a [ICON_DARK_AGE] Dark Age!') WHERE Text like '%Some of your units will be forced to disband!%';

/*
UPDATE Language_en_US SET Text = 'Start a [ICON_HEROIC_AGE] [COLOR:255:155:40:255]Heroic Age[ENDCOLOR] upon completing your Pantheon. ' || Text WHERE Tag = 'TXT_KEY_TRAIT_CITY_STATE_FRIENDSHIP';
UPDATE Language_en_US SET Text = 'Heroic Mythologies' WHERE Tag = 'TXT_KEY_TRAIT_CITY_STATE_FRIENDSHIP_SHORT';

UPDATE Language_en_US SET Text = 'Start a [ICON_HEROIC_AGE] [COLOR:255:155:40:255]Heroic Age[ENDCOLOR] upon completing your Pantheon. ' || Text WHERE Tag = 'TXT_KEY_TRAIT_FA_ALEXANDER';
UPDATE Language_en_US SET Text = 'Heroic Mythologies' WHERE Tag = 'TXT_KEY_TRAIT_FA_ALEXANDER_SHORT';
*/

UPDATE Language_en_US SET Text = Text || ' +1 [ICON_AUTHORITY] Authority and [ICON_PRESTIGE] Prestige per controlled source of those Resources.' WHERE Tag = 'TXT_KEY_TRAIT_AKSUMITE_CURRENCY';

UPDATE Language_en_US SET Text = 'Start a [ICON_HEROIC_AGE] [COLOR:255:155:40:255]Heroic Age[ENDCOLOR] upon capturing a [ICON_CAPITAL] Capital. ' || Text WHERE Tag = 'TXT_KEY_TRAIT_BURNING_UNREST';
UPDATE Language_en_US SET Text = 'Sacker of Rome' WHERE Tag = 'TXT_KEY_TRAIT_BURNING_UNREST_SHORT';


INSERT INTO GameOptions (Type, Description, Help) SELECT 'GAMEOPTION_AI_ONLY', 'TXT_KEY_GO_AI_ONLY', 'TXT_KEY_GO_AI_ONLY_HELP' WHERE EXISTS (SELECT * FROM Units WHERE Type = 'UNIT_EE_EXPLORER');
INSERT INTO GameOptions (Type, Description, Help) SELECT 'GAMEOPTION_SPAWNS', 'TXT_KEY_GO_SPAWNS', 'TXT_KEY_GO_SPAWNS_HELP' WHERE EXISTS (SELECT * FROM Units WHERE Type='UNIT_EE_EXPLORER');
INSERT INTO GameOptions (Type, Description, Help) SELECT 'GAMEOPTION_DYNAMIC_FOW', 'TXT_KEY_GO_DYNAMIC_FOW', 'TXT_KEY_GO_DYNAMIC_FOW_HELP' WHERE EXISTS (SELECT * FROM Units WHERE Type='UNIT_EE_EXPLORER');
INSERT INTO GameOptions (Type, Description, Help) SELECT 'GAMEOPTION_NO_B_LINING', 'TXT_KEY_GO_NO_B_LINING', 'TXT_KEY_GO_NO_B_LINING_HELP' WHERE EXISTS (SELECT * FROM Units WHERE Type='UNIT_EE_EXPLORER');

ALTER TABLE Buildings ADD ModWonder boolean;
UPDATE Buildings SET 'ModWonder' = 0;

ALTER TABLE Buildings ADD ArchitectTechPreReq text;
UPDATE Buildings SET 'ArchitectTechPreReq' = 0;


UPDATE Language_en_US SET Text = Text || ' Does not have to [ICON_RAZING] Raze Barbarian Cities. Start with the [ICON_GOVERNMENT] [COLOR_HIGHLIGHT_TEXT]Khanate[ENDCOLOR] Government.' WHERE Tag = 'TXT_KEY_TRAIT_MANCHURIA_CONVERTS_LAND_BARBARIANS_ISKA';
UPDATE Language_en_US SET Text = Text || ' Start with the [ICON_GOVERNMENT] [COLOR_HIGHLIGHT_TEXT]Khanate[ENDCOLOR] Government.' WHERE Tag = 'TXT_KEY_TRAIT_TERROR';
UPDATE Language_en_US SET Text = Text || ' Not eliminated without Cities.' WHERE Tag = 'TXT_KEY_TRAIT_RAZE_AND_HORSES';
--UPDATE Language_en_US SET Text = 'Golden Horde' WHERE Tag = 'TXT_KEY_TRAIT_TERROR_SHORT';

UPDATE Language_en_US SET Text = Text || ' +2 [ICON_PEACE] Faith per [ICON_EPRIEST] Hem-Netjer ([ICON_PRIEST] Priest) in each City.' WHERE Tag = 'TXT_KEY_TRAIT_WONDER_BUILDER';
UPDATE Language_en_US SET Text = 'Solar Dynasties' WHERE Tag = 'TXT_KEY_TRAIT_WONDER_BUILDER_SHORT';
UPDATE Language_en_US SET Text = Text || ' +2 [ICON_PEACE] Faith per [ICON_EPRIEST] Hem-Netjer ([ICON_PRIEST] Priest) in each City.' WHERE Tag = 'TXT_KEY_TRAIT_CULT_OSIRIS';

--UPDATE Language_en_US SET Text = Text || 'Requires the [COLOR_HIGHLIGHT_TEXT]Chiefdom[ENDCOLOR] Civic Policy.' WHERE Tag = 'TXT_KEY_WONDER_STONEHENGE_HELP';
INSERT INTO Language_en_US (Tag, Text) VALUES ('TXT_KEY_WONDER_STONEHENGE_HELP', 'Requires the [ICON_GOVERNMENT] [COLOR_HIGHLIGHT_TEXT]Chiefdom[ENDCOLOR] Government.');
UPDATE Buildings SET Help = 'TXT_KEY_WONDER_STONEHENGE_HELP' where Type = 'BUILDING_STONEHENGE';

UPDATE Language_en_US SET Text = '+1 [ICON_HEALTH] Health, [ICON_INVEST] Prosperity, [ICON_CULTURE] Culture, [ICON_PRESTIGE] Prestige, and [ICON_AUTHORITY] Authority in every City. ' || Text WHERE Tag = 'TXT_KEY_TRAIT_MARIAN';
UPDATE Language_en_US SET Text = 'Servus Publicus Hadrianus' WHERE Tag = 'TXT_KEY_TRAIT_MARIAN_SHORT';

UPDATE Language_en_US SET Text = 'Start a [ICON_FESTIVAL_ZODIAC_5] Zodiac Festival per third other [ICON_FESTIVAL_MISC] Festival started. [ICON_FESTIVAL_MISC] Festivals last 50% longer.' WHERE Tag = 'TXT_KEY_TRAIT_ART_OF_WAR' AND EXISTS (SELECT * FROM Civilizations WHERE Type = 'CIVILIZATION_ISKA_QIN');
UPDATE Language_en_US SET Text = 'Spring Festivals of the New Year' WHERE Tag = 'TXT_KEY_TRAIT_ART_OF_WAR_SHORT' AND EXISTS (SELECT * FROM Civilizations WHERE Type = 'CIVILIZATION_ISKA_QIN');
UPDATE Language_en_US SET Text = 'Captured Cities occasionally produce the Unique Buildings and Units of their original Civilization. Great General combat bonus is doubled, and their spawn rate is increased by 50%.' WHERE Tag = 'TXT_KEY_TRAIT_SEVEN_KINGDOMS' AND EXISTS (SELECT * FROM Civilizations WHERE Type = 'CIVILIZATION_ISKA_QIN');
update Traits set GreatGeneralRateModifier = '0' WHERE Type = 'TRAIT_ART_OF_WAR' AND EXISTS (SELECT * FROM Civilizations WHERE Type = 'CIVILIZATION_ISKA_QIN');
update Traits set GreatGeneralExtraBonus = '0' WHERE Type = 'TRAIT_ART_OF_WAR' AND EXISTS (SELECT * FROM Civilizations WHERE Type = 'CIVILIZATION_ISKA_QIN');
update Traits set GreatGeneralRateModifier = '50' WHERE Type = 'TRAIT_SEVEN_KINGDOMS' AND EXISTS (SELECT * FROM Civilizations WHERE Type = 'CIVILIZATION_ISKA_QIN');
update Traits set GreatGeneralExtraBonus = '15' WHERE Type = 'TRAIT_SEVEN_KINGDOMS' AND EXISTS (SELECT * FROM Civilizations WHERE Type = 'CIVILIZATION_ISKA_QIN');


UPDATE Language_en_US SET Text = replace(Text, 'new City', '[ICON_COLONY] Colony') WHERE Text like '%new City%';
UPDATE Language_en_US SET Text = replace(Text, 'new city', '[ICON_COLONY] Colony') WHERE Text like '%new city%';
UPDATE Language_en_US SET Text = replace(Text, 'New Cities', '[ICON_COLONY] Colonies') WHERE Text like '%New Cities%';
UPDATE Language_en_US SET Text = replace(Text, 'New cities', '[ICON_COLONY] Colonies') WHERE Text like '%New cities%';
UPDATE Language_en_US SET Text = replace(Text, 'new cities', '[ICON_COLONY] Colonies') WHERE Text like '%new cities%';
UPDATE Language_en_US SET Text = replace(Text, 'new Cities', '[ICON_COLONY] Colonies') WHERE Text like '%new Cities%';

--UPDATE Language_en_US SET 'Text' = 'Himeji-j?' WHERE Tag = 'TXT_KEY_WONDER_HIMEJI_CASTLE_DESCRIPTION';

--UPDATE Language_en_US
--SET Text = 'Himeji-j?'
--WHERE Tag = 'TXT_KEY_WONDER_HIMEJI_CASTLE_DESCRIPTION';
/*
INSERT INTO Language_en_US (Tag, Text) VALUES ('TXT_KEY_UNIT_TRIBAL_WARRIOR', 'Tribal Warrior');
INSERT INTO Language_en_US (Tag, Text) VALUES ('TXT_KEY_UNIT_TRIBAL_WARRIOR_STRATEGY', 'Tribal Warrior');
INSERT INTO Language_en_US (Tag, Text) VALUES ('TXT_KEY_UNIT_TRIBAL_WARRIOR_CIVILOPEDIA_TEXT', 'Tribal Warrior');

INSERT INTO UnitClasses (Type, Description, DefaultUnit) VALUES ('UNITCLASS_ISKA_TRIBAL_WARRIOR', 'TXT_KEY_UNIT_TRIBAL_WARRIOR', 'UNIT_ISKA_TRIBAL_WARRIOR');

INSERT INTO Units 	
		(Type, 						Class,	PrereqTech, ShowInPedia, RangedCombat, Range, Special, Combat, Cost, ObsoleteTech, GoodyHutUpgradeUnitClass, FaithCost, RequiresFaithPurchaseEnabled, Moves, CombatClass, Domain, DefaultUnitAI,  Description, 					  Civilopedia, 								Strategy, 		 									Pillage, MilitarySupport, MilitaryProduction, IgnoreBuildingDefense, Mechanized, AdvancedStartCost, RangedCombatLimit, CombatLimit, XPValueDefense, UnitArtInfo, 						UnitFlagIconOffset,	UnitFlagAtlas,						 PortraitIndex, 	IconAtlas,			 MoveRate)
SELECT	'UNIT_ISKA_TRIBAL_WARRIOR',	'UNITCLASS_ISKA_TRIBAL_WARRIOR',	PrereqTech, 'false', RangedCombat, Range, Special, Combat + 2, Cost, ObsoleteTech, GoodyHutUpgradeUnitClass, FaithCost, RequiresFaithPurchaseEnabled, Moves, CombatClass, Domain, DefaultUnitAI, 'TXT_KEY_UNIT_TRIBAL_WARRIOR', 'TXT_KEY_UNIT_TRIBAL_WARRIOR_CIVILOPEDIA_TEXT',	'TXT_KEY_UNIT_TRIBAL_WARRIOR_STRATEGY',  	Pillage, MilitarySupport, MilitaryProduction, IgnoreBuildingDefense, Mechanized, AdvancedStartCost, RangedCombatLimit, CombatLimit, XPValueDefense, 'ART_DEF_UNIT_BARBARIAN_EURO',	3,					UnitFlagAtlas,					  25, 				'UNIT_ATLAS_1',	 MoveRate
FROM Units WHERE Type = 'UNIT_WARRIOR';

INSERT INTO Unit_Flavors 	
		(UnitType, 						FlavorType,	Flavor)
SELECT	'UNIT_ISKA_TRIBAL_WARRIOR',	FlavorType,	Flavor + 2
FROM Unit_Flavors WHERE Type = 'UNIT_WARRIOR';
 */

 
	<Traits>
		<Row>
			<Type>TRAIT_NAKAZ</Type>
			<Description>TXT_KEY_TRAIT_NAKAZ</Description>
			<ShortDescription>TXT_KEY_TRAIT_NAKAZ_SHORT</ShortDescription>
		</Row>
	</Traits>
	<Leader_Traits>
		<Update>
			<Where LeaderType="LEADER_CATHERINE"/>
			<Set TraitType="TRAIT_NAKAZ"/>
		</Update>
	</Leader_Traits>
	<Language_en_US>
		<Row Tag="TXT_KEY_TRAIT_NAKAZ">
			<Text>Gain a free Civic Tenet when you advance to the next era. Gain a free Technology when you found a [ICON_GOVERNMENT] Government.</Text>
		</Row>
		<Row Tag="TXT_KEY_TRAIT_NAKAZ_SHORT">
			<Text>Nakaz</Text>
		</Row>

		
		<Row Tag="TXT_KEY_GO_CHILL_BARBARIANS">
			<Text>Chill Barbarians</Text>
		</Row>
		<Row Tag="TXT_KEY_GO_CHILL_BARBARIANS_HELP">
			<Text>Barbarians will spawn half as frequently.</Text>
		</Row>
	</Language_en_US>




